Push Pull Technique
Learning to use your Fulcrum
Level up your playing with the Push Pull technique. Also known as the Throw Grab, this technique is used for achieving singles, doubles, and triples. Most rudiments end up being some combination of these three groupings, and as a result, this technique unlocks a skill set with a whole host of possibilities.
When executing the throw grab, the wrist plays one note, while the fingers play another. The wrist provides power while the fingers provide speed. Paired with the rebound that the drum can provide, this technique offers countless benefits.
Similar to a spring, your fingers act as shock absorbers. As tempos and dynamics vary, you will need to balance the tension in your hand to match the rebound you hope to achieve.
The exercises below will help in developing the push pull technique.
When breaking down the push pull technique, there are 3 main steps to consider: prep, throw, and grab. Keep in mind that each step sets up the next to succeed. Below, you will find a list of check points in developing each step of this technique.
Prep. Like winding up before throwing a ball.
Throw/Push. An open handed full stroke. For the best bounce possible, throw all the energy from your wrist in to the end of the stick . Consider the following:
Grab/Pull. A down stroke from the fingers.
Fulcrum. The stick should pivot at your fulcrum between your thumb and finger. This is very similar to holding the center of a fidget spinner.
Bounce. Similar to bouncing a ball, if you are doing more than 2 notes, the fingers will be used to control the rebound.
As tempos start to speed up, you will need to start using more fingers and less wrist. Having a proper fulcrum is essential. Learn to dribble the stick with your fingers and not muscle out every note with the wrist. Continue to increase the tempo until it makes more sense to think of these 8th notes as 16th notes. The faster you go, the faster you will need to twitch those fingers (see twitch legatos). Here are a few tips to keep in mind.
As you start to remove notes from 8s, the technique remains the same. First notes are thrown/pushed (full strokes). Last notes are grabbed/pulled (down strokes). Continue removing notes. Try 4s, 3s, and 2s.
Start combining the prep and the grab on the 3rd of each grouping. In one motion, as you start to pull the back end of the stick into your hand with your fingers, lift the front end of the stick with your wrist. This will help set you up for the next set of 3s on the same hand and avoid whipping.
Many rudiments use 3s. Check out triple stroke rolls and flam taps for starters.
If you can dribble 8 notes or 3 notes, 2 notes should feel easy. Work for two notes that sound the same. As you speed up, the second note may not start at the same height as the throw, so you’ll need to speed up the velocity to compensate.
Your wrist should never stop moving in an 8th note check. Fingers should only be used for Es and As. When working for a quality roll, your top 2 priorities should be as follows:
As you get faster, you will need to pinch tighter at your fulcrum and pump from your elbows. Your elbows should start to replace your wrists and you should not open your fingers nearly as far.
As you work to develop checkerboard, be sure to isolate each hand. Make sure your heights and stroke types don’t change from check to diddle. Try the following:
Buzzing the rolls is a great tool in developing power in your diddles. As rolls get faster, the tension in your hand increases and, as a result, the differences between a buzz and a diddle are very small. The main difference has more to do with how long you stay on the head, which influences whether you produce 2 notes or more.
Transcript
Now that you have an understanding of rolls at one height, work to develop rolls at two.
Level up your playing with the Push Pull technique. Also known as the Throw Grab, this technique is used for achieving singles, doubles, and triples. Most rudiments end up being some combination of these three groupings, and as a result, this technique unlocks a skill set with a whole host of possibilities.
When executing the throw grab, the wrist plays one note, while the fingers play another. The wrist provides power while the fingers provide speed. Paired with the rebound that the drum can provide, this technique offers countless benefits.
Similar to a spring, your fingers act as shock absorbers. As tempos and dynamics vary, you will need to balance the tension in your hand to match the rebound you hope to achieve.
The exercises below will help in developing the push pull technique.
When breaking down the push pull technique, there are 3 main steps to consider: prep, throw, and grab. Keep in mind that each step sets up the next to succeed. Below, you will find a list of check points in developing each step of this technique.
Prep. Like winding up before throwing a ball.
Throw/Push. An open handed full stroke. For the best bounce possible, throw all the energy from your wrist in to the end of the stick . Consider the following:
Grab/Pull. A down stroke from the fingers.
Fulcrum. The stick should pivot at your fulcrum between your thumb and finger. This is very similar to holding the center of a fidget spinner.
Bounce. Similar to bouncing a ball, if you are doing more than 2 notes, the fingers will be used to control the rebound.
As tempos start to speed up, you will need to start using more fingers and less wrist. Having a proper fulcrum is essential. Learn to dribble the stick with your fingers and not muscle out every note with the wrist. Continue to increase the tempo until it makes more sense to think of these 8th notes as 16th notes. The faster you go, the faster you will need to twitch those fingers (see twitch legatos). Here are a few tips to keep in mind.
As you start to remove notes from 8s, the technique remains the same. First notes are thrown/pushed (full strokes). Last notes are grabbed/pulled (down strokes). Continue removing notes. Try 4s, 3s, and 2s.
Start combining the prep and the grab on the 3rd of each grouping. In one motion, as you start to pull the back end of the stick into your hand with your fingers, lift the front end of the stick with your wrist. This will help set you up for the next set of 3s on the same hand and avoid whipping.
Many rudiments use 3s. Check out triple stroke rolls and flam taps for starters.
If you can dribble 8 notes or 3 notes, 2 notes should feel easy. Work for two notes that sound the same. As you speed up, the second note may not start at the same height as the throw, so you’ll need to speed up the velocity to compensate.
Your wrist should never stop moving in an 8th note check. Fingers should only be used for Es and As. When working for a quality roll, your top 2 priorities should be as follows:
As you get faster, you will need to pinch tighter at your fulcrum and pump from your elbows. Your elbows should start to replace your wrists and you should not open your fingers nearly as far.
As you work to develop checkerboard, be sure to isolate each hand. Make sure your heights and stroke types don’t change from check to diddle. Try the following:
Buzzing the rolls is a great tool in developing power in your diddles. As rolls get faster, the tension in your hand increases and, as a result, the differences between a buzz and a diddle are very small. The main difference has more to do with how long you stay on the head, which influences whether you produce 2 notes or more.
Transcription
Now that you have an understanding of rolls at one height, work to develop rolls at two.
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